![]() ![]() Each stage challenges the player to destroy a number of Bosconian bases while fending off Bosconian fighters. Gameplay in Bosconian is simple and straightforward. While an early release in the shoot ’em up genre, Bosconian was enormously influential in that it was one of the earliest multi-directional shooters, and also one of the first shoot ’em up games to feature diagonal movement. The Bosconian conflict of 2281 would be chronicled in Namco’s 1981 arcade game of the same name. With the Bosconian forces spreading at an alarming rate, its abilities would surely be put to the test. The Blaster differed from the Fighter in that it was designed to be more manoeuvrable, and also to be able to take on threats from both the front and the rear. ![]() ![]() Enter the new Blaster spacefighter, a contemporary of the Fighter that formed the backbone of the UGSF forces during the Galaxian-Galaga War of 2281. Rather than simply jumping straight to blasting them out of the sky, the UGSF followed established negotiation protocols by initially attempting to initiate friendly contact, followed by issuing a warning and finally attempting intimidation.Īll attempts at contact with the Bosconians were met with force, so clearly something had to be done. The Bosconians appeared in a number of United Galaxy-controlled star systems, built themselves a network of bases and began occupying surrounding territories. ![]()
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